Class dispatching the first feasible entry event for a token awaiting the entry at an activity or the...
GreedyEntry(Evaluator *evaluator)
void connect(Mediator *mediator) override
auto_list< std::weak_ptr< const Token >, std::weak_ptr< const DecisionRequest >, std::shared_ptr< Decision > > unevaluatedSequentialEntries
void notice(const Observable *observable) override
std::shared_ptr< Event > dispatchEvent(const SystemState *systemState) override